FREE SAMPLE · 100 CARDS · DRAFT
Talrand, Sky Summoner
Drakes and interaction. Talrand rewards casting instants and sorceries even if the spell is countered. Keep mana up and build Drakes incidentally. Establish mana first, then deploy the commander with one piece of follow-up rather than treating it as your only resource.
$32.68 in singles, observed 2026-10-01. Commander and nonbasic lands included. Basic lands, shipping, tax and tokens excluded. Pinned observations are not current seller quotes; recheck available paper printings before release. Drafts require substitutions and review if prices rise. Original sample observations are preserved; this is not a fresh price check.
Download plain-text decklist - 100 cards including the commander.
Drafted content. Automated card checks support review; no playtesting or reviewer signoff is claimed.
Opening hands and mulligans
Seek three Islands, a cheap cantrip, and one interaction spell. Sol Ring or a two-mana rock accelerates Talrand, but avoid a one-land hand even with cantrips. Keep enough lands to cast Talrand and leave interaction mana on later turns.
Important interactions
Talrand rewards casting instants and sorceries even if the spell is countered. Keep mana up and build Drakes incidentally.
How the deck finishes
Build a Drake air force while drawing cards and countering the most dangerous threats. Attack opponents with weak flying defense. Do not spend every counter on minor plays; keep enough cards to rebuild if Talrand is removed.
Weaknesses and limitations
Talrand must remain in play to make Drakes. A creature wipe removes most of your pressure, and a resolved enchantment can be difficult to answer. Bounce buys time rather than permanently solving a threat.
Budget substitutions
If a counterspell becomes expensive, use Negate or Essence Scatter according to the threats in your group. Replace a pricey draw spell with a cheap instant cantrip without cutting land slots. Keep a mix of answers rather than only creature counters.
Commander
1x Talrand, Sky Summoner ($0.41)
Spells (62)
1x Opt ($0.17)
1x Preordain ($0.64)
1x Serum Visions ($0.61)
1x Consider ($0.34)
1x Brainstorm ($0.72)
1x Portent ($0.37)
1x Impulse ($0.14)
1x Anticipate ($0.05)
1x Chart a Course ($0.13)
1x Tolarian Winds ($1.07)
1x Frantic Search ($0.83)
1x Mystic Confluence ($0.50)
1x Pull from Tomorrow ($0.17)
1x Counterspell ($2.29)
1x Arcane Denial ($1.69)
1x Negate ($0.15)
1x Essence Scatter ($0.07)
1x Dispel ($0.32)
1x Spell Pierce ($0.21)
1x Miscalculation ($0.28)
1x Exclude ($0.15)
1x Wizard's Retort ($0.31)
1x Pongify ($2.10)
1x Rapid Hybridization ($0.77)
1x Reality Shift ($0.23)
1x Into the Roil ($0.09)
1x Blink of an Eye ($0.15)
1x Vapor Snag ($0.26)
1x Unsummon ($0.08)
1x Aetherize ($0.32)
1x Aetherspouts ($0.75)
1x Murmuring Mystic ($0.32)
1x Shark Typhoon ($1.67)
1x Deekah, Fractal Theorist ($0.37)
1x Talrand's Invocation ($0.14)
1x Archmage Emeritus ($0.47)
1x Curiosity ($0.84)
1x Dig Through Time ($0.32)
1x Treasure Cruise ($0.24)
1x Compulsive Research ($0.05)
1x Deep Analysis ($0.14)
1x Sol Ring ($1.42)
1x Arcane Signet ($0.35)
1x Mind Stone ($0.27)
1x Fellwar Stone ($0.93)
1x Sky Diamond ($0.23)
1x Thought Vessel ($2.49)
1x Nadir Kraken ($0.29)
1x Wavebreak Hippocamp ($0.58)
1x Cloudkin Seer ($0.15)
1x Silent Departure ($0.11)
1x Echoing Truth ($0.17)
1x Blue Elemental Blast ($1.16)
1x Lose Focus ($0.20)
1x Telling Time ($0.22)
1x Call to Mind ($0.25)
1x Merfolk Looter ($0.15)
1x Niblis of Frost ($0.35)
1x Docent of Perfection // Final Iteration ($0.68)
1x Repeal ($0.10)
1x Stormwing Entity ($0.25)
1x Sea Gate Oracle ($0.13)
Lands (37)
32x Island (excluded)
1x Command Tower ($0.25)
1x Myriad Landscape ($0.25)
1x Halimar Depths ($0.37)
1x Lonely Sandbar ($0.17)
1x Remote Isle ($0.23)
Upgrade path (outside the base budget)
Swan Song: efficient protection. Cyclonic Rift: clear the way for Drakes. Windfall: refill a depleted hand.
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